So there are 5 major things to analyse when it comes to looking into other games , these include
Their art style and themes
The mechanics designed within the parameters of the game
The concept behind the game , for example is it a puzzle game?
What platform they are on
And who they game is aimed at and marketed to
The mechanics designed within the parameters of the game
The concept behind the game , for example is it a puzzle game?
What platform they are on
And who they game is aimed at and marketed to
The art style of a game can be very important as this will be how you game is recognised id the art style is very bland and boring then the game may not be remembered, but if a theme is vibrant or stands out from the crowd then the game will have impacted society slightly and will be remembered in the future.
A game can also be successful not on the graphics of a game but on the mechanics of how the game is played, this means that if the mechanics of a game are enjoyable but there is a lack of anything else the game could still be a success.
Ultimately a game will be decided as successful or not by how the concept within the game was created. If a puzzle game was created but not challenging then the genre of the game was not successfully established. This means that counters should be put into place for the game to be created at a high level, one way of doing this would be through the use of focus groups or testing in general, let people play the game and see what they think could make it better, this may make the design of the game not fit with the original dream but at the end of the day the users are going to be the ones who decide if the game is a success or not.
A games platform has been spoken about in the previous post, so now we shall speak about how the game should be designed with a specific group of people in mind. If something is created for everybody many times it isn't successful. This is because different groups and ages of people like different stuff. An elderly person will not like or maybe even understand the mechanics of a game designed for teenagers and this needs to be though about before a game is created.
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