So this week I have loads of cpusmrsework deadlines due in sorry the posts have been lacking see you net week guys !
Luke Makes A Game
Friday, 17 January 2014
Sunday, 12 January 2014
Analysing games
The mechanics designed within the parameters of the game
The concept behind the game , for example is it a puzzle game?
What platform they are on
And who they game is aimed at and marketed to
Friday, 10 January 2014
Platforms
So one thing I just realised it that a plaform for the game will also have to be decided before any major development can be implemented , this is because almost all of the code behind the game will need to be adapted to specific latfprms in order to successfully work.
For example the movement of the protagonist would be controlled with different input methods when made for different platforms. A touch screen device such as a phone or tablet could be control the character using a makeshift joystick on the screen , the character could also be moved with just one touch to a defeigned area. This is not however the same for other devices. On a console a controller would be used to co tell inputs which means that there can only be a select few options the player has over the character due to the lack of buttons a controller has over a mouse.
This consideration will be key when creating and implementing code within the defined rules of the game.
Tuesday, 7 January 2014
2D games
However I only have some ideas of what games to look into and thought maybe if anybody has a suggestion to post into the comments what they thing i should look at. It doesn't have to be interesting or fun but something that could help a new designer thing of an interesting way of looking into the industry.
Who knows the game you suggest I look into could be the game that inspired me. I would also like your guys Ideas for games because I cant design a theme until the mechanics are up and running so at the moment my tests involve boxes moving around onto of boxes.
Sunday, 5 January 2014
Lets Check Unity First!
So you guys probably wont be able to see this unless you enlarge the image but on the little ribbon of options just above the window with a wireframe in there is a little 2D button which allows the engine to turn from 3D into 2D allowing a whole new, and from what I have heard easier experience in making a game.
Friday, 3 January 2014
Things to do?
1st I need to do some background research in side scrollers and decide what kind of game I will be made, for example a point and click, a platformer, or a point and shoot game.
Once the game has been decided I will need to do some more research in already established games, what works well and why, what could be improved and who actually plays these games.
After this I can start to create some experimental demos of the game to make sure the core mechanics of the project work. I will be using the Unity 4.3 game engine which can be found at the link below.
And once the core mechanics have been created and are working smoothly I can then create a theme for the game, be this aliens, war,or something different. this will include characters, enemies, and even level design.
Unity website - http://unity3d.com/unity
